![]() The only way to fix it is to manually copy and paste the files from my cloud. My save data is in the cloud, but when I start the game it doesnt sync. guys the game is windowed and idk what to do, is there any way to revert back to fullscreen mode Hold down Alt and Enter key. The only issue is that both Sonic 2 and CD have issues, with Sonic 2, any sound from the "Global" folder refuses to play, and with CD, the collision detection with enemies, monitors, and bosses are absolutely atrocious, allowing you to hit them when you are nowhere near them.Īlso, this isn't really an issue with the Wii port and more of an issue with the way Origins handles things, but since menus are handles within Origins itself, you cannot select different characters in Sonic 1 and CD, you can in Sonic 2 by going into the multiplayer menu, selecting a character, then going back to the title screen, but you can't select Sonic & Tails. Sonic Mania is compatible with Steam Cloud. I figured out what to do, you have to take the Origins Data.rsdk files, extract them using this, replace the "rsdk_files_list.txt" file with this one, get the rsdk files from the mobile versions of 1 and 2, and the rsdk file from the Steam release of CD, extract them using this, add the Music and SoundFX folders to the Origins files, then repack them. I'm gonna test this build and if we're lucky i will post the new build with Plus DLC enabled here later. Once finished you'll see your new RetroEngine.dol file ready to use, on the folder /Sonic-Mania-Decompilation/build-wii/dependencies/RSDKv5/ Once on the build-wii folder, simply run makeġ2. Once finished, go to the build-wii folder with cd build-wiiġ0. Sonic Mania is an all-new adventure with Sonic, Tails, and Knuckles full of unique bosses, rolling 2D landscapes, and fun classic gameplay. Just use MainMemory’s method of downgrading to the original version that works, and add both the modloader and the old sonicmania exe files to your steam library for easy access. Bbuild-wii -DGAME_STATIC=ON -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Wii.cmakeĩ. MainMemory still needs to update the modloader. several times until you're on the base folderĨ. Return to the base repo ( Sonic-Mania-Decompilation) folder with cd. Rename the RSDKv5-Decompilation folder to RSDKv5ħ. ![]() Inside the /dependencies/ folder, git clone the RSDKv5 decompilation for Wii repo by Mefiresu ( ) with this command: git clone -recursive Ħ. Go into the folder /Sonic-Mania-Decompilation/dependencies/ folderĥ. Git clone the Sonic Mania decompilation repo by Rubberduckycooly ( ) with this command: git clone -recursive ģ. For anyone having trouble on compiling Sonic Mania for Wii with the new CMake method starting from git 431b6b2, here's my method of how did i build it for Wii (on Windows), with latest devkitPPC/libOGC: (thanks for some tips)Ģ. ![]()
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